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Geometry Jump 2


If you've ever been fascinated by the thrill of overcoming obstacles in rhythm games, then Geometry Jump 2 is the next challenge you can't miss.

One Touch, A Thousand Retries

Simple Controls

The only action the player needs to do is jump by clicking, pressing the key (Space/Up Arrow), or tapping the screen.

The Law of Instant Failure

Whenever the character touches an obstacle (such as a spike, saw blade, or wall), the level will end immediately, and you will be forced to start over from the beginning of that level (unless you are in Practice Mode).

Rhythm-based

The entire level design, including jump timing, gravity changes, and character shape changes, is precisely synchronized to the beat of the music. Players must listen carefully to the music to predict upcoming obstacles and time their jumps perfectly.

Support and Challenge Elements

Practice Mode

Allows the player to place green checkpoints at any location. Failing a checkpoint will return them to the last checkpoint instead of the starting point. The goal is to help the player memorize difficult sections without repeating the entire level.

Interactive Items

Pads or Orbs are located along the path. Jumping on Pads or tapping Orbs while jumping will automatically trigger an action such as high jump, gravity reversal, or flight, as long as you time your click correctly when touching them.